My initial plan revolves entirely around A) selected nation and B)starting location. My current 'style' is to attempt to craft a relatively realistic state. Now to the actual question.sorry for WoTing you guys hard in the face. I have been able to flow easily between gameplay styles from game to game, exponentially increasing enjoyment ) So already I have experienced a wide range of gameplay and never felt gimped for doing so. A small but highly developed and advanced nation with a powerful diplomatic/trade empire or many protectorates that could focus on tech could be as viable as a massive far-flung empire. You can pretty much "roleplay" any type of nation you want, and fairly viably. This is the foremost reason I am loving Civ 5. However if you let yourself "optimize" all methods boiled down to an initial phase of rapid expansion as the true best strategy. I also began experimenting with going for scientific victories, etc. Which pretty much entailed mass-producing settlers to secure maximum amount of territory, simultaneously expanding and limiting foes to seal victory early on.īut later in Civ 3 I started playing a bit more relaxed, letting the comp have some land and just trying to make a bad ass empire. Same people who raid for 8 hours straight in WoW. I can't imagine this, but I assume there are those teenagers and grown-ups living in mom's basement that have so much time to waste. Most civ vets play games lasting 10s or 100s of times longer then the longest conceivable MP match.Īnd thats if you are someone who can set aside the many hours necessary for a good game (using the term "good" loosely here). It is probably the least-played MP in all of PC gaming, and for a reason.Ĭiv lends itself so much moreso to SP, and I don't need to tell you guys the reasons. I don't think its anything to do with Tobold that he doesn't play Civ 5 MP. Larger nation city states would be cheaper in gold and production than building in every city. If you were going for a very small number of cities buildings would probably be cheaper than staying friends. Buildings, are much cheaper independently, but are a recurring expense you can never turn off. Citystates can be a large expense depending on your policy and improvement choices, but provide bonus to your whole nation. The the cost effectiveness to build food buildings, or friend a city state depends on your nation size. I can often get a Scout to level 2 or 3 from combat early game. I will approach a barb camp, forifty in hill/woods eat the attack, mend and take the camp 1-2 turns later. The Scout can then often mend of 1-2 turns and then attack the barbs and win. If there is 2+ farm or camp resources I will make a worker, if less a scout first.Ī scout in hills or forest if attacked will win vs barbs. If I am on a land mass I will start with a worker or scout depending on what resources are around me. posted by Tobold 8:29 AM Permanent Linkįast expansion at Prince and higher tends to quickly put me into unhappy land. How do you usually start in games of Civ 5? Any prefered strategy? But I got an expansionist streak myself, and like to control map space to secure resources. That depends a bit on your neighbors, some leaders are expansionist, others not. The risk of that strategy is other players expanding into the area where you would otherwise settle. The other alternative would be to concentrate on buildings, constructing a monument first while researching pottery, and then a granary. But scouts aren't doing very well against barbarians, and I found it safer to have two warriors. It is tempting to build a scout instead of a warrior, because that is faster, and the unit explores better. Usually the settler is already in a good position to found a city, so in your first move you found your first city, and then have to decide what to build in it.Īfter some experimentation I found that I usually got the best results by building units first: A warrior, a settler, and a worker, in this order. You start the game with a settler and a warrior unit by default. Last night I was experimenting a bit with opening moves in Civilization V.
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